Educational Training & Simulation

Over the past 2 decades, key waveI members have developed educational and training tools, software systems, games, simulations and demonstrations for Massachusetts based schools and corporate clients specializing in software solutions for the DoD, including the Army, Air Force, Navy and OSD's Defense Health Program. The Flash and Unity 3D games premiering in the left and right columns were developed from the ground up by waveI staff.

CheckpoinSim.jpg In addition to serious games, several immersive 3D virtual world training simulations (such as the "iPad Checkpoint Simulation" pictured to the right) were developed for use in browsers and handhelds. The simulations usually involve the user controlling a first person character to interact and complete tasks directed toward training a specific skill or procedure.

Recently, functionality was integrated into a client's custom Learning Management System (LMS) and windows based Lesson Creation authoring software. Development using Miscrosoft's Visual Studio required C# and MSSQL. Significant improvements included the addition of import support and a drag/drop interface for audio, video, flash, PDF, Word, PowerPoint and Excel file formats. Software utilities were created and integrated into the authoring tool to support automatic conversion of all media data to a web supported format for cross-browser functionality. In addition, a recording module and Text-To-Speech module were integrated into the authoring tool that allow for student activated voice-overs and lesson instruction/presentation.

(Flash Game)
Air Force Sponsored
Alcohol Awareness

The Alcohol Awareness Flash Game is one component of a larger online training environment. Rapid development was made possible by use of the PushButton Engine (PBE). The game communicates with a custom Learning Management System (LMS) and depends on the progress and training level of a student in a lesson. Student questionnaires, quiz performance and customized selections are used to seed start-up parameters of the Flash game. Results of game play are returned to the LMS and are immediately used to determine an online student's next screen or series of screens in the training material. Bad performance may result in remediation while outstanding performance may lead to presentation of advanced training materials.

FlashGameStacking2.jpg

 

The game portion takes place in a motor pool and requires a player to steer tires to a stacker while avoiding hazards or hitting targets along the way. You may test out an abridged version of the game on our Demos Page. The complete "training" version of the flash game includes interaction between the player and "stacker" through exchange of question / answer and comment / response selections of alcohol behavioral content. All "interactions" are converted into male or female character voice audio files via our custom scripting environment.

(Unity 3D Game)
DHP Sponsored
Medical Training

The Unity3D medical game is a prototype "Edu-Gaming" system that demonstrates training in a 3D interactive environment. A complete mockup of an EMEDs hospital, true to scale and layout, allows different levels of medical personnel to refresh previous onsite training, but in a remote online game modality.

UnityGamePatientTargeting.jpg

The system includes an executive interface allowing an instructor or doctor to create virtually hundreds of patients with unique medical conditions/injuries. Any patient case includes defining 19 physiological parameters from heart rate to potassium levels, a patient history description, Airway, Breathing, Circulation, Disability and Environment (A-B-C-D-E) assessments, optimal A-B-C-D-E procedures and a functional physiologic time-based response to any applied medical procedure.

PCCT.jpg

The prototype game is available on our Demos Page.

waveI, LLC          Bradford, MA 01835          Email: info@wavei.com